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Friday, April 30, 2010

Top DPS as a Hunter : Marksmanship

As we all know the main DPS specs in WOTLK are Marksmanship & Survival , many guys who are just into numbers (thankfully xD) started to write spreadsheets to simply show you if you are gemmed correctly and your rotation and stuff are the best to maximize you DPS as much as possible.

Yet , the top DPS spec is shown to be Marksmanship compared to Survival , specially when you are close to Armor Penetration Cap which is

You may wonder what should i gem , Agility vs Armor Penetration . If you are a survival , you just dont need to worry about Armor Penetration , because survival relays on high Agility for a high chance to crit and more attack power .

As Marksmanship , you could start to gem ArP only and if only you are into the area of Passive ArP , Passive ArP means the ArP you get only from your gear without any gems or procs.

So here is the list of when you will need to start gemming ArP depending on your Passive ArP :

1- (0~400 ArP) - You can still be Survial / Marksmanship , wont be a big difference, keeping gemming agility.
2- (400~700 ArP) - You can be Marksmanship and safely drop Improved Arcaneshot from your talent , and remove it from your rotation , but you still continue gemming agility. you can use the talent points spent on Imp Arcanshot on Improved Hunter Mark.

Upon reaching 720~780 , you can get a trinket with ArP increasing Proc , this is called Softcap , you can find one of the trinkets in ulduar 25 (Mjolnir Runestone) .

For hard cap , you will need to make sure that your gear gives you around 800 ArP , so you make sure you have enough good gear which wont let you lose lot of Attack Power and Critical Chance.

-Your rotation when 0~400 ArP should be like this :
Rapid Fire > Kill Shot > Silencing Shot > Serpent Sting > Chimera Shot > Aimed Shot > Ready Shot > Arcane Shot >Steady Shot

-Your rotation upon getting 400~700 or more ArP should be like this :
Rapid Fire > Kill Shot > Silencing Shot > Serpent Sting > Chimera Shot > Aimed Shot > Ready Shot > Steady Shot

Hint: if you are ArP capped , and when you are in a raid , try keeping one Rapid Fire for the time when a Shaman pops heroism , so when the shaman does it , pop your Rapid Fire!, your Steady Shot cast time may become 0.9 sec or less (depends on your haste) .. so start spamming Steady Shot , and go back to your normal rotation after Rapid Fire effect expires , you will notice that this period will increase your overall DPS by a nice amount .

Links:
http://www.femaledwarf.com (Zeharah's Hunter DPS Analyzer)

AQ - Remade Raid for cata

Many rumors say that the known Vanilla raid Ahn'Qiraj will be remade in cata , yet its not sure to be ready when cata hits online , but it could be on some major patch.

As Cho'gall is going to have some nice role in cataclysm as mentioned on wowwiki and his clan as well, as it is lore-wise the part that Chog'all began the resurrection of his new master, the Old God C'Thun, monstrously deforming the ogre's body in the process , so C'Thun is a boss in the temple of AQ , so mostly seems it is going to be a new AQ ... so make sure you have the achievement now , as it will surely become a Feat Of Strength when the new major content patch after cata goes alive :).

Quotes :
"It is possible that Cho'gall might play a bigger or minor role in the upcoming Cataclysm expansion, as he is one of the servants of the Old Gods like Deathwing (primary antagonist of the expansion), as his clan will be playing a large role in the expansion as well"

Links :
http://www.wowwiki.com/Cho'gall (wowwiki)

Thursday, April 22, 2010

Pre-Cataclysm major events

The time just before Cataclysm hits online , many patches will go on , most of them are Cataclysm related with the lore they present to us .

Here are some of these patches reviews :

1- Patch (3.3.5) The Ruby Sanctum : Many people say that this will be a dungeon similar to onyxia , or simply like the Eye Of Eternity , and it will have nice items that will drop in a level similar to ICC loots . The dungeon is said to the 1st instance that will be related to the show up of Death Wing in Cataclysm, and will introduce a new Lore character named "Halion".

"A powerful war party of the Black Dragonflight, led by the fearsome Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple. By destroying the sanctum, the Black Dragonflight look to crush those that would stand in the way of their master's reemergence into Azeroth and to ultimately shatter the Wyrmrest Accord – the sacred bond that unites the dragonflights.

The battle that is to come will surely deal a crippling blow to the Red Dragonflight, however, it is up to you to stop this unprecedented offensive and defend the Ruby Sanctum. First you must face the assault of Halion's servants, Saviana Ragefire, Baltharus the Warborn, and General Zarithrian, before squaring off against Halion the Twilight Destroyer, a new and deadly force in this realm.

The Ruby Sanctum will feature 10- and 25-player content, Heroic difficulties and all-new rewards! Stay tuned for more information as we get closer to its release." Wowwiki




2- Patch (3.3.9) : Gnommergan and Echo Isles.

In this patch Gnommergan and Echo Isles will become the new home for gnomes and trolls as they will be the new capital cities for each of their factions , apparently they will have a magnificent role in Cataclysm , yet Blueposters didnt mention that much about them , except some Lore-Wise story.

Related Links :

  1. http://www.worldofwarcraft.com/info/underdev/3p9/gnomeregan.xml
  2. http://www.worldofwarcraft.com/info/underdev/3p9/echoisles.xml

Tuesday, April 20, 2010

New Tree , Better or Worse!?!?

Blueposters mentioned that the Druid's Tree Form mechanic will change as cataclysm show up , at the moment they talked that the new one will be :

1- A cool down based form , such as the Warlock's Metamorphosis.
2- As the Warlock's Metamorphosis grants the caster new Demonic abilities such as charging ,and the part it makes his shadow attacks hit harder , this Druid's new Tree Form will enchant the current spells , which makes it very situational , as you wont have it on always ; but only when needed.


Blueposters talked about the fact of druids not enjoying their armor look , because you would never see a druid healing a raid out of Tree Form , as it enchants Druid's healing , as the model of Tree Form well become some sort of cool looking as it was mentioned.

Some Blueposter mentioned that druids during the new Tree Form , will have those effects on
their spells :

1- Instant Rejuvenation . O.o
2- Life bloom will instantly stack by 2 .

Until now , thats what we know , so what you think ?

Sunday, April 18, 2010

Hunters abilites at Cataclysm

As we are getting close to World Of Warcraft : Cataclysm release , some of us can hardly wait for the new changes for Hunters , while others really don't want Cataclysm because they feel that they wont like the changes.

As Blueposters on World Of Warcraft Official forums provided us a sneak peak to the hunters new abilities, that are :


-Cobra Shot (level 81) :
"A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot. "

As Cobra Shot description appears as an alt of Steady Shot on heavy armored target , it mostly goes this way because of Armor Penetration on items and gems is removed , so it can be used in Specs that doesn't provide Armor Penetration such as BM & SV . The fact of it being Nature Damage makes armored targets damage reduction to have less of the effect on it , and thats because Damage reduction mostly effect Physical Damage , and so on the armor against this shot will be Nature resistance . The damage it will deal will probably benefit from both Spell power & Attack power buffs when raiding .. so until now its good news . :)




-Trap Launcher (level 83):
"When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown."

Trap Launcher is a very good fix to our traps , as we had the only Ranged Trap as "Freezing Arrow" , many players think this one is useless , but it gots many benefits , the most important thing is the fact it can be used at any Trap , and so on it will enable us to use Traps to DPS in raids, like to use Explosive Trap on trash and crowds , and using Immolation Trap on single bosses , so more DPS goes for us ! .



-Camouflage (level 85):
"The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect)."

Camouflage is one nice ability that well help us in many ways .. even though Blizzard did not mention the part if hunters can use it in combat or not ... but encase hunters are able to use it in combat then it will provide High DPS push , as they mentioned "..and will receive a damage bonus when attacking whole under Camouflage" , so we will be able to use it in our own rotation , as it gives damage bonus to our next attack , and in PvP it will help to survive against dotting classes , plus will help us as an opening ability before Nuking the enemy player , but anyways it still can help even if we cant use it in combat , you can count it as an opening high DPS the same as druid's pounce.

More to come! ....
 

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